appleseed 1.1.0 alpha-18 Released

We just released appleseed 1.1.0 alpha-18. This is massive release introduces some important new features, such as "picking" of entities in, "thin paper" translucency (somewhat similar to VRay2SidedMtl), as well as a ton of smaller features, tweaks and bug fixes. Read more...

Annecy Animation Festival 2013

Like every year, we'll be hanging out at the Annecy Animation Festival from 10th to 15th of June in Annecy, France. Drop us a line in the comments or via the contact email if you want to meet around some drinks, discuss about appleseed and watch the first trailer of Mescaline!

Mescaline Update!

Here are some long overdue news about Mescaline, a short animation we are producing internally to test appleseed in a small production environment.

We've been very silent these past few months, and we are definitely late on our planning (we originally planned to complete the short around end of January, we're now targetting end of April at the latest), but we've been working hard, progress has been steady and we now have some stuff to show.

On the artistic side, François Gilliot has completed the modeling, texturing and shading of all the assets that we'll use during the animation. Rigging and animation is roughly 70% done.

On the technical side, appleseed is roughly feature-complete to render the short. Our crazy pipeline, simultaneously involving 3ds Max, Maya and Mayaseed is in place and working nicely, and we're now fine-tuning it. Our render tools and infrastucture, based on Dropbox, is also in place and working nicely. This is such a cool setup that it will deserve its own post.

We just completed a test render of shot 10 and despite a number of known issues in the result such as wrong specular highlights on the girl's hair, wrong Fresnel term on the robe, wrong shader on the grass, sampling noise and so on, these few seconds of animation provide a nice end-to-end validation of our pipeline and our workflow.

We'll now be making test renders of other key shots of the animation and we'll be posting them online in the following weeks, before we start the final render around March. Stay tuned!

appleseed 1.1.0 alpha-17 Released

We just released appleseed 1.1.0 alpha-17. We considered debuting the beta program with this release, but given the number of features we added since alpha-16 that would have been unreasonable (and dishonest). Read more...

Feature Preview: Sky Models

The next release of appleseed will feature two physically-based sky models: the classical Preetham model, and the new and improved Hosek & Wilkie model. Images after the jump. Read more...

appleseed 1.1.0 alpha-16 Released

We just released appleseed 1.1.0 alpha-16. We are now reaching the end of the alpha program. Depending on how quickly things will be going, we will either do another alpha release after this one, or move directly to the beta program starting with beta-1.

The prominent new features for this release are high quality pixel filtering, support for spot light gobos, edition of frame entities from, a very handy script (originally written by Jonathan Topf) to build a simple but powerful render farm on top of Dropbox and a massively improved Maya plugin.

Check the release notes for the full list of changes. Read more...

appleseed 1.1.0 alpha-15 Released

We just released appleseed 1.1.0 alpha-15. This is a major release packed with important features such as transformation motion blur on assembly instances, nested assemblies for complex hierarchical instancing, arbitrary AOVs, per-face materials, bump mapping, full Python bindings, etc. This is the result of two months of hard work by the amazing appleseed team. Massive thanks to all involved!

Check the release notes for the full list of changes. Read more...