appleseed 1.1.0 alpha-8 Released

We just released appleseed 1.1.0 alpha-8. This is a maintenance release, but we still managed to squeeze in a couple of small features. Check the release notes for the full list of changes. Read more...

New Blenderseed Tutorials

We just published two new tutorials to help get you started with Blenderseed, the new Blender to appleseed exporter that ships with appleseed 1.1.0 alpha-7.

appleseed 1.1.0 alpha-7 Released

We just released appleseed 1.1.0 alpha-7. The major highlight of this release is a new experimental Blender 2.58+ exporter that not only exports geometry but also translates—as much as possible—Blender materials to appleseed materials. We also fixed several major bugs that were hindering the construction of scenes within appleseed.studio. Read more...

Developers: Introducing appleseed.gather

Sometimes it would be neat to extract code from a C++ project to use in another project or give to a friend. However, moving that code to a separate library incurs unnecessary maintenance overhead, so we end up copying the files around and fixing the paths in the #include statements. And of course, the whole process needs to be repeated each time the original files change. Read more...

Developers: Introducing appleseed.foundation

We're pleased to release the first version of appleseed.foundation, a modern, portable C++ library built out of the foundation code in appleseed, and released as open source under the very permissive MIT license. Read more...

appleseed 1.1.0 alpha-6 Released

We just released appleseed 1.1.0 alpha-6. What's new in this release is the possibility to edit the camera, the environment and the color entities from the Project Explorer, plus the usual bunch of fixes and improvements listed in the release notes. Read more...

Tutorials

We just published a couple of tutorials to help you get started with appleseed. The first tutorial covers importing geometry and visualizing the scene using the diagnostic shaders, while the second one shows how to create materials and apply them to geometry. Read more...