François is a software engineer specialized in production rendering and high-end visualization software. He joined mental images in 2004 where he designed and implemented the next generation of CPU ray tracing technology of mental ray and RealityServer. Before starting writing appleseed in 2009, he wrote toxic, an early open source global illumination renderer released in 2003.
François lives in Annecy, France.
Esteban is a software engineer and VFX artist with more than 15 years of experience. He was the main developer of the Ramen compositor first released in 2009. He started working on appleseed in 2012, doing general maintenance, Linux specific development, Python bindings and lately, adding support for Open Shading Language shaders.
Esteban lives in Madrid, Spain.
Luis is a freelance CG artist and shader writer with a background in fine arts and photography. He was a developer of Shrimp, a RSL node-based shader authoring system. He has a kink for physically based rendering, RSL, OSL and VEX shader writing.
He is currently living in Kuala Lumpur, Malaysia.
Srinath is a M.S. by Research student at IIIT Hyderabad, India. He is currently working on research problems that involve light transport algorithms, ray tracing and GPUs.
His GSoC project focused on efficient ray tracing of curve primitives for hair and fur.
Marius is a student at the Faculty of Automatic Control and Computers in Bucharest, Romania. He is new to the open source community and always willing to learn new stuff.
For his GSoC project, Marius implemented a new editor in appleseed.studio for layered materials based on Disney’s BRDF model.
Thomas is a web programmer by day and an electronic music composer and DJ by night. He has also been playing cello for 25 years. Thomas designed the previous version of the appleseed web site.
He lives in Annecy, France.
Jonathan is an animation director from London who also works in visual effects and technical direction. He is also the creator of mayaseed, an exporter from Maya to appleseed, which he has been using in production for the past two years.
Jon lives in London, UK.
Dorian is a rendering lover since the first days of the CGI. He provides bug reports, testing, use cases, and technical feedback to have a production vision about how things could be done/used. Lighter by training, his job involves technical lighting, pipeline and support for different full feature film projects.
Dorian lives in Montréal, Canada.
François is a self-taught CG artist with 15 years of experience as a modeler, animator and illustrator. He works in a small french video game company as an art director and team manager. Recently, he directed “Fetch, a very short film” rendered with appleseed.
François also lives in Annecy, France.
Haggi is a freelance VFX supervisor. He worked on music videos such as Sven Väth’s “The beauty and the beast” and on animated movies such as “Back to Gaya”, “Impy’s Island”, “Impy’s Wonderland”, “Animals United” or “Tarzan”. Haggi is the author of appleseed-maya (formerly mayaToAppleseed), a native integration of appleseed into Maya.
Haggi has studied graphics design in Hannover, Germany where he still lives.
Hans is an architect with a strong interest in CG and VFX. In 2014 he started working on the integration of appleseed and Houdini as well as adding Open Shading Language support to Houdini.
Hans lives in Delft, The Netherlands.
Joel is a freelance CG artist hailing from Austin, Texas, with a background in music, art, and multimedia. He contributes to blenderseed, an integration of appleseed into Blender.
Joel lives in Cincinnati, Ohio.