appleseed is a modern, open source, physically-based rendering engine designed to produce photorealistic images, animations and visual effects. It provides individuals and small studios with an efficient, reliable suite of tools built on robust foundations and open technologies.

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Fetch is a short film produced by the development team and entirely rendered with appleseed

appleseed 1.3.0-beta Released

October 3, 2015

We are proud to announce the immediate availability of appleseed 1.3.0-beta, the third release of our beta program (and the 26th release overall). Check out the release notes for the full list of changes.

The major new feature of this release is a state-of-the-art implementation of raytraced subsurface scattering, as well as a number of diffusion profiles (the subsurface scattering equivalent of a BRDF):

  • A simple Gaussian profile
  • The Standard and “Better” Dipoles (for the “gummy” look common in animation)
  • The newly published Directional Dipole
  • And Pixar’s new Normalized Diffusion profile for highly accurate subsurface scattering

Another important news is the return of appleseed on OS X (10.10 Yosemite and later), and the availability of appleseed in the FreeBSD Ports Collection.

Finally, this release also fixes a number of bugs and adds a few other minor features.

Please head over to our Discourse forum for your feedback, questions and help requests.

And make sure to follow us on Twitter if you want to stay up-to-date with appleseed development.

In this video, we create a material from scratch and assign it to pieces of a 72 million triangles model, within, appleseed's standalone lookdev application.