appleseed is an open source, physically-based global illumination rendering engine primarily designed for animation and visual effects.
appleseed is actively developed by a small, international team of talented volunteers from the animation and VFX industry. Its core mission is to provide individuals and small studios with a complete, reliable, fully open rendering package.
appleseed implements a modern workflow based on path tracing that enables artifact-free, single pass rendering with very little technical tuning. It is simultaneously capable of strictly unbiased rendering when total accuracy matters, and biased rendering when artistic freedom and shorter rendering time are paramount.
appleseed supports fully programmable shading via Sony Pictures Imageworks’ Open Shading Language (OSL), RGB/spectral/mixed rendering, fast and robust transformation and deformation motion blur, state-of-the-art ray traced subsurface scattering, exhaustive Python and C++ APIs and many other production-oriented features.
Along with the core renderer, the team is actively developing high quality integrations for common Digital Content Creation applications:
appleseed is also the default rendering engine of Image Engine’s Gaffer.
appleseed was founded in May 2009 by François Beaune, a former rendering engineer from the core R&D team at mental images (now NVIDIA).
In October 2011, the development of appleseed benefited from a technology sharing agreement with Jupiter Jazz Limited and received funding for one year. Since October 2012, appleseed relies on the continued effort of talented volunteers.
François is a software engineer specialized in production rendering and high-end visualization software. He joined mental images in 2004 where he co-designed and implemented the next generation of CPU ray tracing technology of mental ray and RealityServer. Before starting developing appleseed in 2009, he wrote toxic, an early open source global illumination renderer released in 2003.
By day, François is Lead Software Engineer at Allegorithmic.
François lives in Annecy, France.
Esteban is a software engineer and VFX artist with more than 15 years of experience. He was the main developer of the Ramen compositor first released in 2009. He started working on appleseed in 2012, doing general maintenance, Linux specific development, Python bindings and lately, adding support for Open Shading Language shaders.
Esteban is Senior Software engineer at Allegorithmic on the Substance Designer team.
Esteban lives in Barcelona, Spain.
Luis is a freelance CG artist and shader writer with a background in fine arts and photography. He was a developer of Shrimp, a RSL node-based shader authoring system. He has a kink for physically-based rendering, RSL, OSL and VEX shader writing.
He is currently living in Kuala Lumpur, Malaysia.
Jon got his start coding on the RenderMan for Blender plugin and then wandered over to appleseed because, as he puts it, he “liked the community ownership and spirit.”
Jon has an AOS in Electronics and a BFA in Theater Arts (specializing in sound design and lighting). He currently works in electronic components distribution. He is also the production manager for his church and plays drums with a local band.
Jon lives in Thief River Falls, Minnesota.
François is a self-taught CG artist with 15 years of experience as a modeler, animator and illustrator. He works in a small french video game company as an art director and team manager.
François is our in-house artist and contributes in many ways, from testing and providing feedback on our Autodesk® 3ds Max® plugin, to modeling test geometry and color grading our renders. Recently, he directed Fetch, a very short film rendered with appleseed.
François lives in Annecy, France.
Dorian is a rendering lover since the first days of the CGI. He provides bug reports, testing, use cases, and technical feedback to have a production vision about how things could be done/used.
Lighter by training, his day job involves technical lighting, pipeline and support for different full feature film projects.
Dorian lives in Angoulême, France.
Jonathan is an animation director from London who also works in visual effects and technical direction. He is also the creator of mayaseed, an early exporter from Autodesk® Maya® to appleseed, which he has been using in production for a few years.
Jon lives in London, UK.
Haggi is a freelance VFX supervisor. He worked on music videos such as Sven Väth’s “The beauty and the beast” and on animated movies such as “Back to Gaya”, “Impy’s Island”, “Impy’s Wonderland”, “Animals United” or “Tarzan”.
Haggi is the author of mayaToAppleseed, an early native integration of appleseed into Autodesk® Maya®, which later became the first version of appleseed-maya.
Haggi has studied graphics design in Hannover, Germany where he still lives.
Joel is a freelance CG artist hailing from Austin, Texas, with a background in music, art, and multimedia. Joel contributed to blenderseed, an early integration of appleseed into Blender.
Joel lives in Cincinnati, Ohio.
Srinath is a M.S. by Research student at IIIT Hyderabad, India. He is currently working on research problems that involve light transport algorithms, ray tracing and GPUs.
Srinath was a successful participant to Google Summer of Code 2014. His project focused on efficient ray tracing of curve primitives for hair and fur.
Marius is a student at the Faculty of Automatic Control and Computers in Bucharest, Romania. He is new to the open source community and always willing to learn new stuff.
Marius was a successful participant to Google Summer of Code 2014. During the program, he implemented a new editor in appleseed.studio for layered materials based on Disney’s BRDF model.
Hans is an architect with a strong interest in CG and VFX. In 2014 he started working on houseed, an early integration of appleseed and Houdini, as well as adding Open Shading Language support to Houdini.
Hans lives in Delft, The Netherlands.