appleseed.studio
Introduction
appleseed.studio is a graphical application to inspect, debug, tweak and render scenes.
Keyboard Shortcuts
LMB = left mouse button
MMB = middle mouse button
RMB = right mouse button
Warning: on macOS, replace Ctrl by Cmd.
Files
| Keys |
Action |
| Ctrl+N |
New project |
| Ctrl+O |
Open project |
| Ctrl+R |
Reload project |
| Ctrl+S |
Save project |
Main Interface
| Keys |
Action |
| F11 |
Show/hide all panels |
| Ctrl+Shift+S |
Save appleseed.studio settings |
| Ctrl+Shift+R |
Reload appleseed.studio settings |
| Escape |
Cancel and close window |
Entity Editor
| Enter |
Apply changes |
| Ctrl+Enter |
Apply changes and close window |
Viewport
| Keys |
Action |
| Ctrl+LMB+drag |
Rotate camera |
| Ctrl+MMB+drag |
Truck camera |
| Ctrl+RMB+drag |
Dolly camera |
| Shift+LMB+drag |
Move render in viewport |
| Shift+LMB |
Focus on viewport |
| LMB |
Select entity (based on entity picking mode) |
| Shift+RMB |
Open render widget context menu |
| RMB |
Open entity context menu |
| Del |
Delete selected entity |
The following shortcuts require that you first focus on the viewport by pressing Shift and clicking with the left mouse button on the render:
| Keys |
Action |
| Ctrl+C |
Copy render to clipboard |
| F |
Frame selected object |
| R |
Set render region |
| C |
Clear render region |
| X |
Clear frame |
| I |
Toggle pixel inspector |
| + |
Zoom in |
| - |
Zoom out |
| * |
Reset zoom |
Rendering
| Keys |
Action |
| F5 |
Start interactive rendering |
| F6 |
Start final rendering |
| Shift+F5 |
Stop interactive/final rendering |
| F7 |
Rendering settings |
| Ctrl+Shift+1 |
Color diagnostic mode |
| Ctrl+Shift+2 |
Coverage diagnostic mode |
| Ctrl+Shift+3 |
Barycentric coordinates diagnostic mode |
| Ctrl+Shift+4 |
UV coordinates diagnostic mode |
| Ctrl+Shift+5 |
Tangents diagnostic mode |
| Ctrl+Shift+6 |
Bitangents diagnostic mode |
| Ctrl+Shift+7 |
Geometric normals diagnostic mode |
| Ctrl+Shift+8 |
Shading normals diagnostic mode |
| Ctrl+Shift+9 |
Unmodified shading normals [1] diagnostic mode |
[1] Unmodified shading normals are shading normals before bump/normal mapping has been applied.
Debugging
| Keys |
Action |
| Ctrl+Shift+T |
Open unit tests window |
| Ctrl+Shift+B |
Open unit benchmarks window |